Lost Mines of Phandelver - Roseville

Session 2
Just a small, quite town, nothing to see here...

Upon arriving back at their wagon carrying the crates with the Blue Lion head on it, they discover that there wagon has been tampered with. All the food has a single bit taken out of it, even some of the textiles. There are 4 green scales left behind, likely that little dragon trickster.

The rest of the trip into Phandalin is uneventful.

Upon arrival they are greated by a walking talking suit of armor called H204-Alpha. He speaks like a robot and typical of an AI it sees us as a threat and says it will attack us. Luckily Roush halts the AI. He tells the party that H204-Alpha is made by “Her Ladyship”, Halia Thorton and that she has done nothing but good for the town and we should give her our upmost respect. She is incharge of the Phandalin Minor Exchange. Roush directs us to Batheens Previsions.

Inside they met Elmor, who runs Batheens Previsions. When they walked in Elmor had a dagger on the counter, then took it off. When we asked about the other crates, he said that the mark on them was the mark of the Lionshield Coster. The building is just down the way.

The party rents the wagon for the short trip to Lionshield Coster, makes their way there and goes inside to meet Linene Greywind who runs this store front for the Lionshield Coster. She slips a weapon off the counter when the party walks in as well. She gives them 10 gold each for the goods and lets them know that with the goods that they gave her she can make some healing potions in a few days and to come back.

By asking Linene Greywind, the party learns of some interesting people and places.
The Sleeping Giant Inn is where the band of punks called The Redbrands frequent, and a sweet gal by the name of Krista
A flamboyant halfling by the name of Quilen AlderLeaf who also happens to be Mae/Pebbles aunt! They are known to higher goblins during the season work.
The party spends the evening at Owns Stonehill Inn. Toblin Stonehill who is probably is the NPC with the love interest in Krista.
Early the next morning the party gets up early to meet with “Her Ladyship” Halia Thorton at the Phandalin Minor Exchange. It is quite busy with a line going quite far out the door. It is all dwarfs that are waiting there. The party is told that they can come back later after the morning rush and meet with “Her Ladyship” then.

The party leaves and heads to the other known power in this city, the Town Master, Harbon Wester. He is located at the Town Hall He is a fat man that looks like King Robert from Game of Thrones. Sildar Hallwinter is there and is asking the Town Master about his friend Iarno. The town master is not to keen on discussing the matter.

From Harbon Wester we learn that the mine that Gundren Rockseeker and his brothers are interested in is not registered. They had an agreement with Halia Thorton that they would give no name and no location. All we know is that it is in the Northern Sword Mountains… which are to the south of Phandalin.

Harbon Wester also offers a reward of 100 gold pieces to the party if they can kill some Orcs that are menacing Phandalin.
The Redbrands however, he will not give a reward for. Just bring them in.

Two of the party members, eager to throw down with The Redbrands, go charging through the town and head to The Sleeping Giant Inn.

Session 1

Gundren Rockseeker hired the party to a take a trip down the High Road and deliver some goods to Batheens Previsions in Phandalin for 10 gold pieces a piece,

Gundren was with us then road ahead with Sildar Hallwinter.

Party came down the road when they came upon some horses dead on the side of the road. As they approached they were ambushed by some goblins.
As they attacked they said, “Kill everyone else, take the dwarf” referencing Gundren Rockseeker.

The party quickly killed the attackers then inspected the horses.

A letter was found on the horses. It was from Tharden Rockseeker. The letter spoke of the new cave they found but it had evil stuff to it and it smells bad. Nundro says they need reinforcements.

Finding the letter implies that Gundren Rockseeker is dead because the horse he was riding was dead. The party found blood leading down a path to the north.

At some point a little green dragon/fairy creature flew in out of nowhere an took some gold or something, said a rhyme of some kind in draconic, then after one of the party members spoke to it in dragonic it screamed in pain, Get Namari!

The party charged ahead, eventually reaching a cave filled with goblins. After making there way through it, dealing with a water damn that could be released and wash them out of the cavern, they eventually came to the once leader of this Goblins, Yimek. His place of leadership had been usurped by a Bugbear by the name of Clarg. He has a pet warg by the name of Ripper. Clarg was sent by “The Master” who goes by the name, The Spider. Yimek reveals that he has a half-dead Sildar and that he will give him to the party if they kill Clarg.

The party, after briefly licking their wounds, make there way back through the caves and encounter Clarg, and Ripper. There are some goblins there as well, but they stay out of the fight. Clarg went down easy, but Ripper took some extra time. Finally with Clarg and Ripper defeated, the party returned to Yimek. He gave them Sildar, and told them that Gundren Rockseeker was in another location. Cragmair castle, where a bugbear by the name of King Krul rules. Occasionally they would get instructions and letters from there.

The party found some crates with a Blue Lions head painted on it. They decided to take the crates with them.

Welcome to your campaign!
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1. Invite your players

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If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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